Dream11 ends all prizes, pivots to AI-first global sports platform

Dream11 has discontinued prize-based fantasy sports after India’s 2025 Online Gaming Act wiped out more than 95% of its revenue. The company is shifting its 300 million-user base to free-to-play sports engagement initiatives, including plans through IPL 2026.

— Source publishedFri, 28 Aug, 2026, 00:11 IST·First seen Fri, 28 Aug, 2026, 00:25 IST·Source Financial Express · BrandWagon

What happened

Dream11 has discontinued all prizes and completed its shift from paid fantasy sports to an AI-first global sports engagement platform after India’s online money

Key facts

  • 300 million users
  • more than 95% of revenue wiped out
  • 2025 Online Gaming Act
  • IPL 2026

Why this matters

Dream11’s scale and IPL-linked sports audience make it a compelling partner or target for media, AI, telecom and consumer platforms seeking Indian fan-engagement distribution.

What to watch

  • Dream11 monthly active users and IPL 2026 retention versus its former paid-contest participation base.
  • Advertising, sponsorship and partnership revenue disclosures indicating whether free-to-play economics can offset lost prize-based revenue.
  • User migration toward rival sports apps, offshore operators, real-money gaming alternatives, streaming platforms or social media communities.
  • Management actions on layoffs, marketing cuts, contract renegotiations, fundraising, valuation changes or asset sales.
  • Government rules, court cases and state-level implementation details under the 2025 Online Gaming Act.
  • IPL, broadcaster and sports-league partnerships that provide Dream11 exclusive distribution or data access.
  • Evidence that users adopt subscriptions, commerce or premium AI sports tools without cash-prize incentives.
  • Launch free IPL 2026 prediction, fan-ranking and AI companion products designed to preserve habitual match-day engagement.
  • Build advertising and sponsorship packages around sports audiences, first-party behavioral data and branded free-to-play contests.
  • Cut cash-intensive user-acquisition spending and renegotiate sports, celebrity, technology and marketing contracts tied to the prior paid-gaming model.
  • Pursue partnerships with broadcasters, leagues, teams, streaming platforms, sports-commerce firms and telecom operators to distribute engagement products.
  • Test non-prize monetization including subscriptions, premium analytics, merchandise affiliate sales, ticketing, fantasy-style social features and B2B fan-engagement software.
  • Increase legal and policy engagement to seek clarity on permissible skill, promotional and subscription-based formats.