ITAT Bengaluru says online gaming tax must be based on net winnings, not wallet credits

In a case involving Gameskraft’s Rummyculture and Gamezy platforms, ITAT Bengaluru rejected tax on ₹2.33 crore of gross wallet credits after finding the player had a ₹27.99 lakh net loss on ₹2.61 crore in buy-ins.

— Source publishedSun, 6 Sept, 2026, 18:43 IST·First seen Sun, 6 Sept, 2026, 18:48 IST·Source Mint · Money

What happened

Gameskraft Technologies Pvt. Ltd. · ITAT Bengaluru ruled online real-money gaming tax must be based on actual net winnings, not gross wallet credits, in a case

Key facts

  • ₹2.61 crore total buy-ins
  • ₹2.33 crore gross winnings
  • ₹27.99 lakh net loss
  • ₹4.32 lakh declared total income

Why this matters

Strategic buyers and partners may view compliant real-money gaming assets more favorably if the decision establishes a scalable net-winnings tax framework across the industry.

What to watch

  • High Court or Supreme Court appeal, stay, or affirmation of the ITAT decision.
  • CBDT circular or legislative amendment addressing treatment of buy-ins and wallet credits.
  • Similar rulings involving other real-money gaming operators or individual players.
  • Changes in platform TDS policies, withdrawal limits, tax certificates or wallet-ledger disclosures.
  • Evidence of reduced tax notices, settlement provisions or provisions reversals at listed gaming-adjacent companies.
  • Monitor whether the Income Tax Department appeals the ITAT Bengaluru order and whether any stay is granted.
  • Review player-wallet accounting to separate deposits, recycled stakes, promotional credits, winnings and withdrawals.
  • Build tax reporting around periodic net winnings and auditable buy-in offsets rather than gross wallet movements.
  • Expect major gaming platforms to use the precedent in pending assessments, refund claims and customer-facing tax communications.
  • Assess whether lower effective tax exposure supports higher player retention, deposit frequency and promotional spending.