ITC Classmate broadens its playbook beyond paper with digital learning and omnichannel reach

Classmate is expanding across general and modern trade, e-commerce, quick commerce, D2C and school partnerships as it defends relevance in India’s Rs 16,500-crore paper-stationery market. Its eduGAMES Infinity platform adds a digital-learning layer to the stationery brand’s proposition.

— FiledFri, 31 Jul, 2026, 22:18 IST·First seen Fri, 31 Jul, 2026, 22:17 IST·Source Financial Express · BrandWagon

What happened

ITC Classmate · ITC’s Classmate is expanding stationery, digital-learning and omnichannel distribution to defend relevance in India’s Rs 16,500-crore

Key facts

  • Classmate launched in 2003
  • India paper-based stationery market valued at Rs 16,500 crore
  • ITC FMCG FY25 revenue: Rs 219,81 crore
  • Classmate consumer spending exceeds Rs 1,000 crore
  • eduGAMES Infinity offers 11 interactive challenges

Why this matters

Classmate’s learning-led omnichannel strategy makes partnerships or acquisitions in edtech content, school distribution and last-mile commerce strategically relevant.

What to watch

  • Evidence of eduGAMES Infinity active users, repeat engagement, school adoption and conversion from digital users to physical-product purchases.
  • Classmate's share growth in e-commerce and quick commerce relative to notebook-market growth and back-to-school seasonality.
  • Expansion of school partnerships into paid institutional programs, curriculum-aligned content or recurring procurement contracts.
  • Launches of D2C-exclusive bundles, subscriptions, personalization features or parent/teacher-facing digital tools.
  • Competitive responses from Navneet, regional notebook manufacturers, edtech firms and quick-commerce private labels.
  • Changes in notebook input costs, discount intensity and gross-margin performance as omnichannel fulfillment expands.
  • Whether traditional trade retailers receive incentives, exclusive SKUs or replenishment support that prevents channel friction.
  • Bundle physical notebooks, art supplies and writing instruments with eduGAMES access codes, school-grade content and parent dashboards.
  • Use school partnerships to create institutional ordering, customized notebooks, teacher engagement programs and annual subscription-like replenishment cycles.
  • Build D2C first-party data capabilities around student age, grade, city, purchase timing and learning engagement to personalize back-to-school offers.
  • Use quick commerce for urgent replenishment packs, exam-season bundles and hyperlocal assortment rather than treating it as a full-catalog channel.
  • Expand selectively into high-frequency education-adjacent categories such as exam preparation aids, organization products, creative learning kits and school essentials.
  • Create channel-specific pricing, pack sizes and exclusive bundles to limit conflict with kirana and traditional stationery retailers.