ITC Classmate's June move to expand beyond notebooks with QR learning and omnichannel reach resurfaces

Resurfacing a June 2025 push, Classmate is targeting growth in India's ₹16,500-crore paper stationery market through product diversification, QR-enabled eduGAMES Infinity content and wider omnichannel distribution, leveraging ITC's paper supply chain as digital learning reshapes demand.

— FiledMon, 24 Aug, 2026, 22:19 IST·First seen Mon, 24 Aug, 2026, 22:18 IST·Source Financial Express · BrandWagon

What happened

ITC’s Classmate is pursuing growth in India’s Rs 16,500-crore stationery market through product diversification, QR-enabled learning games and omnichannel

Key facts

  • Paper-based stationery market: Rs 16,500 crore
  • ITC FMCG FY25 revenue: Rs 219,81 crore
  • Classmate consumer spends: over Rs 1,000 crore
  • Classmate launched: 2003
  • eduGAMES Infinity: 11 interactive challenges

Why this matters

The repositioning makes Classmate a potential ecosystem partner or acquisition target across edtech content, school distribution and youth-focused stationery categories, with QR engagement creating a differentiated integration lever.

What to watch

  • Repeat QR scans per product and evidence that scans translate into repurchase or cross-category conversion.
  • Whether Classmate introduces a loyalty account, parent app, subscription content or owned-commerce layer.
  • Marketplace, quick-commerce and modern-trade assortment expansion versus reliance on traditional stationery retailers.
  • School-board or teacher partnerships, especially content aligned to CBSE, state boards and regional languages.
  • Competitor QR/content launches from notebook, edtech or writing-instrument brands.
  • Changes in notebook demand growth, paper prices and back-to-school sell-through in urban versus tier-2/3 markets.
  • Premium pricing acceptance or increased promotional intensity in QR-enabled SKUs.
  • Bundle QR-enabled notebooks with pens, art supplies, exam-prep material and seasonal back-to-school kits to raise basket size.
  • Use QR engagement data to segment students by grade, subject and geography, then target replenishment offers through marketplaces, quick commerce and direct digital channels.
  • Create school, teacher and edtech partnerships that make eduGAMES Infinity recurring curriculum-adjacent content rather than a one-time packaging novelty.
  • Expand into higher-frequency adjacent categories such as writing instruments, craft, labels, files and study organization products.
  • Use ITC's paper supply chain to maintain entry-price packs and defend availability during pulp, freight or seasonal demand volatility.
  • Localize learning content by board, language and grade to improve adoption outside metro markets.