ITC Classmate's move to link notebooks with digital learning resurfaces as it broadens omnichannel reach

Resurfacing a June 2025 initiative, Classmate is using QR-enabled eduGAMES Infinity content, product adjacencies and distribution across retail, e-commerce, quick commerce, D2C and schools to defend relevance as learning digitises.

— FiledMon, 14 Sept, 2026, 18:19 IST·First seen Mon, 14 Sept, 2026, 18:18 IST·Source Financial Express (via Wayback)

What happened

ITC’s Classmate is expanding beyond notebooks through QR-enabled learning games, stationery adjacencies and omnichannel distribution across general trade,

Key facts

  • Classmate launched in 2003
  • Indian paper-based stationery market: Rs 16,500 crore
  • ITC FMCG FY25 revenue: Rs 219,81 crore
  • Classmate consumer spends: over Rs 1,000 crore
  • eduGAMES Infinity offers 11 interactive challenges

Why this matters

Classmate’s ecosystem strategy creates partnership opportunities with edtech providers, schools, learning-content creators and commerce platforms that can expand digital engagement without requiring the brand to build every capability in-house.

What to watch

  • Evidence of QR scan rates, repeat-session rates and content completion rather than merely QR-enabled pack rollout.
  • School partnerships, curriculum tie-ups, teacher-facing tools or edtech integrations that move the proposition from consumer novelty to institutional adoption.
  • Growth in quick-commerce stationery assortment and delivery promotions during school reopening periods.
  • New Classmate D2C loyalty, registration or subscription initiatives indicating an effort to monetize first-party data.
  • Competitor responses from stationery brands through lower prices, licensed educational content, sustainable materials or comparable QR-linked experiences.
  • Changes in marketplace discounting and channel conflict that indicate omnichannel reach is eroding realized prices.
  • Refresh QR content frequently and align it to grade-specific curricula, exams and regional languages rather than treating it as a one-time gamification feature.
  • Use QR registrations to build consented first-party audiences for replenishment reminders, back-to-school bundles and cross-selling of writing instruments, art materials and learning products.
  • Create differentiated channel roles: discovery and assortment on D2C, urgency fulfilment on quick commerce, scale on marketplaces, and trust-building activations through schools and physical retail.
  • Protect price architecture by reserving premium digital content, bundles or school-linked benefits for higher-margin SKUs rather than applying QR costs across the full notebook portfolio.
  • Measure scan-to-engagement, repeat use, repurchase, basket attachment and incremental willingness to pay to determine whether digital engagement is commercially additive.