ITC’s Classmate bets on QR learning and omnichannel reach to stay relevant, resurfacing a June move

Resurfacing a June 2025 move, Classmate paired its stationery portfolio with QR-enabled learning games, expanding products and strengthening digital and physical distribution. The ITC brand’s platform offers 11 interactive challenges as it seeks to retain relevance amid price-sensitive demand and the longer-term shift to screen-based learning.

— FiledMon, 24 Aug, 2026, 08:33 IST·First seen Mon, 24 Aug, 2026, 08:33 IST·Source Financial Express · BrandWagon

What happened

ITC’s Classmate is pursuing relevance in India’s digital-first education market through QR-enabled learning games, product expansion and omnichannel

Key facts

  • India paper-based stationery market: Rs 16,500 crore
  • ITC FMCG FY25 revenue: Rs 21,981 crore
  • Classmate consumer spends: over Rs 1,000 crore
  • Classmate QR-code platform: 11 interactive challenges

Why this matters

Education-content, gamification and edtech partnerships could accelerate Classmate’s platform differentiation while ITC’s distribution scale reduces go-to-market risk.

What to watch

  • Evidence of scan-to-repeat-use rates, registered users, and engagement after the initial purchase period.
  • Expansion from 11 challenges into curriculum-aligned, multilingual, or grade-segmented content.
  • QR activation tied to prizes, loyalty, school contests, or retailer-specific offers.
  • Changes in Classmate's e-commerce assortment, bundled school kits, and direct-to-consumer data capture.
  • Competitor adoption of QR, augmented-reality, or digital learning features in notebooks and school supplies.
  • Back-to-school sales growth versus category growth, especially in lower-priced notebook formats.
  • ITC disclosures or campaign signals indicating investment in education partnerships, content production, or consumer data infrastructure.
  • Link QR activities to product registration, loyalty rewards, and school-season promotions to convert scans into identifiable repeat users.
  • Build grade, language, and curriculum-specific content rather than generic games, prioritizing markets where Classmate has strong distribution.
  • Bundle QR-enabled notebooks with pens, art materials, exam stationery, and school kits to raise basket size across general trade, modern trade, and e-commerce.
  • Use scan and redemption data to optimize local inventory, identify high-engagement cities, and target retailer replenishment.
  • Pursue school, teacher, and parent-community partnerships that make the content useful between purchases rather than solely at unboxing.
  • Maintain entry-price packs and visible paper-quality value to prevent digital features from raising effective price points in a price-sensitive category.