ITC Classmate uses QR-enabled notebooks and omnichannel reach to stay relevant

ITC’s Classmate is expanding beyond notebooks with gamified QR-enabled learning content, broader stationery categories and Classmateshop.com distribution as it defends relevance in India’s ₹16,500-crore paper stationery market.

— FiledMon, 14 Sept, 2026, 09:34 IST·First seen Mon, 14 Sept, 2026, 09:34 IST·Source Financial Express · BrandWagon

What happened

ITC’s Classmate is using gamified QR-enabled notebooks, broader stationery offerings and omnichannel distribution to defend relevance in India’s Rs 16,500-crore

Key facts

  • Launched in 2003
  • Indian paper-based stationery market worth Rs 16,500 crore
  • ITC FMCG FY25 revenue of Rs 219,81 crore
  • Classmate consumer spends exceeding Rs 1,000 crore
  • 11 interactive learning challenges
  • Aligned with NEP 2020

Why this matters

Classmate could be a partnership target for edtech, youth-content and school-supplies businesses seeking an established physical touchpoint with students and a growing direct retail channel.

What to watch

  • QR scan rates, repeat scan frequency and completion rates for learning or gamified modules.
  • Direct-to-consumer sales mix, customer acquisition cost and bundle attachment rates on Classmateshop.com.
  • Growth in non-notebook categories such as pens, art materials, organizers and school kits.
  • Back-to-school season share gains versus lower-priced regional brands and national stationery rivals.
  • School, tutoring or edtech partnerships that embed Classmate QR content in recurring learning workflows.
  • Evidence of competitor QR-enabled products, creator-led learning content or retailer-exclusive digital promotions.
  • Changes in paper input costs and whether premium digital features support price realization.
  • Launch scan-to-reward programs tied to repeat purchases, school milestones and exam-preparation content.
  • Use QR journeys to segment students by grade and interest, then promote relevant notebook formats, pens, art supplies and school bundles.
  • Expand Classmateshop.com with personalized notebooks, subscription-like replenishment packs and bulk school ordering.
  • Partner with edtech, tutoring and youth-content platforms to make QR content more useful than brand-owned gamification alone.
  • Equip general-trade retailers with QR point-of-sale displays and digital coupons so online engagement drives offline replenishment.
  • Measure QR scan-to-repurchase rates and use the results to rationalize content formats that do not improve conversion.