ONMO+ launches ₹4,999 cloud-gaming console in India with ₹399 monthly pass

ONMO has introduced its India-focused cloud-gaming console at ₹4,999, paired with an Essential Pass priced at ₹399 a month. The Steam-compatible device streams Windows games across phones, PCs and TVs, with 4K and additional service integrations planned.

— Source publishedThu, 6 Aug, 2026, 12:10 IST·First seen Thu, 6 Aug, 2026, 12:29 IST·Source Hindustan Times · Business

What happened

ONMO is offering its India-focused cloud gaming console at ₹4,999 with a ₹399 monthly subscription. The Steam-compatible device streams premium Windows games

Key facts

  • ONMO+ console: ₹4,999
  • Essential Pass: ₹399 per month
  • Subscription price ceiling: under ₹500 per month
  • Sony PlayStation 5 retail price hikes: around ₹10,000
  • AMD Radeon RX 7900 XTX: 24GB GDDR6 VRAM, 960GB/s bandwidth, 96 compute units, 6,144 stream processors
  • Battery life: around 20 hours
  • Current gaming resolution: Full HD

Why this matters

ONMO+ could be a partnership target for telcos, ISPs, smart-TV brands and game publishers seeking to bundle cloud gaming with connectivity, hardware or content.

What to watch

  • Verified latency, uptime and 4K performance reviews across major Indian cities and tier-2 markets.
  • Essential Pass trial-to-paid conversion, monthly churn and average active play hours.
  • Whether Steam compatibility includes broad native access, cloud-PC access or a more limited supported-title catalog.
  • Telecom, ISP, smart-TV OEM, controller-brand or electronics-retailer bundle announcements.
  • Console sell-through versus return rates during the first major festive and e-commerce sale periods.
  • Competitive price changes or India-specific cloud-gaming offers from console, PC, telecom and mobile-gaming platforms.
  • Evidence that consumers need upgraded broadband or routers, which would increase total cost of ownership beyond the headline ₹4,999 price.
  • Prioritize demonstrations in electronics retail, gaming cafés and college-heavy markets where customers can test latency before purchase.
  • Bundle the console with fiber broadband, 5G fixed-wireless and router offers; use network partners to provide optimized routes or limited gaming-data benefits.
  • Offer a time-bound Essential Pass trial and clearly communicate which Steam titles, controllers and display setups are supported.
  • Build a low-friction accessory assortment around controllers, headsets, Ethernet adapters and Wi-Fi extenders to increase basket value and reduce poor experience caused by home-network limitations.
  • Target existing Steam users first, then add localized game discovery, regional-language onboarding and family-friendly content to broaden the addressable market.
  • Use subscription telemetry to identify retention drivers such as network quality, game genre, device type and session duration before expanding national retail inventory.