Rohit Sharma invests in LightFury Games as eCricket closed beta nears

LightFury Games has added Rohit Sharma as an investor and licensed eCricket player ahead of a phased closed beta in September 2026. The studio says the title has drawn more than 300,000 fan sign-ups and follows its $11 million pre-Series A raise.

— Source publishedMon, 24 Aug, 2026, 12:56 IST·First seen Mon, 24 Aug, 2026, 13:12 IST·Source ET Small Business

What happened

India-based LightFury Games added Rohit Sharma as an investor and licensed eCricket player. Its cricket game will begin a phased closed beta in September 2026,

Key facts

  • September 2026
  • More than 300,000 fan sign-ups
  • More than 1 million teaser views
  • Eight marquee cricketer investors
  • More than 700 licensed cricketers
  • $11 million Pre-Series A funding
  • Founded in 2024
  • More than 120 developers
  • More than 40 AAA titles

Why this matters

Gaming, media and consumer-brand partners should view LightFury as a potentially differentiated cricket-IP platform, with Sharma’s licensed involvement creating sponsorship, merchandise and engagement opportunities.

What to watch

  • Closed-beta launch timing and whether access is phased by geography, device tier, or invitation cohort.
  • Conversion of the 300,000-plus sign-up pool into installs and active beta users.
  • Published or market-reported retention, engagement, and monetization benchmarks following the beta.
  • Announcements of more athlete, league, team, broadcaster, or IP licensing deals.
  • Evidence of tournament partnerships, creator campaigns, esports plans, or brand sponsorships.
  • Follow-on fundraising, valuation signals, or hiring in live operations, user acquisition, and game engineering.
  • Regulatory developments affecting gaming monetization, real-money-adjacent features, advertising, or youth protections in India.
  • Use Rohit Sharma-led content, social distribution, and cricket-community activations to convert sign-ups into qualified beta cohorts.
  • Prioritize beta measurement of day-1/day-30 retention, session frequency, payer conversion, ARPDAU, crash rates, and low-end-device performance before expanding acquisition spend.
  • Secure additional player, league, and team licensing selectively, focusing on rights that improve gameplay authenticity or unlock sponsor inventory.
  • Build tournament, creator, and esports features early to create repeat engagement beyond launch-period celebrity interest.
  • Approach sportswear, beverage, fintech, telecom, and quick-commerce brands for beta-stage sponsorship and reward partnerships.